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Killing floor 2 demolitions weak
Killing floor 2 demolitions weak













  1. #Killing floor 2 demolitions weak full
  2. #Killing floor 2 demolitions weak plus

#Killing floor 2 demolitions weak full

Hit 15 and bam, sirens basically don't exist! To compound this, the counterpart skill is almost comically bad- it's the only skill left from EA that actively reduces dealt damage- The intention is clearly to make him better at killing hordes, but considering the size of the default non-custom maps, this is rarely if ever required to clear a room full of zeds. To add to this, the demo now just has the ability to entirely ignore sirens- they're just not a problem anymore. Also if he's low on health -HE- detonates, which means even if you do get surrounded by say, clots, you've got a relatively high chance of escape (higher than any other non-zerker class, grenades excepting) He can also make doors detonate, which in and of itself can stun. Thankfully, Sirens had a predictable screaming pattern- they would always play a windup animation beforehand, letting even a solo demo with only explosives able to do his job as long as his timing was good and he kept an eye out among the swarm.įast Forward to KF2 - Demo's now got a grenade that instantly detonates and has a high chance to stun.

killing floor 2 demolitions weak killing floor 2 demolitions weak

This was compounded by sirens spawning in with fleshpound squads, in order to add a bit of nuance to a class that could literally carpet bomb an entire city block with an errant twitch you could deal lots of hurt, but you had to pay attention.

killing floor 2 demolitions weak

Don’t play SOLO while on a full server - that’s selfish.Back in KF1, the demo had roughly the same abilities he has now, though with a side of more kabooms thanks to the M32- the balance aspect was that although he dealt the most FP damage and could clear crowds without a care, there was a specific zed out to foil him- the Siren. The most important thing that you need to know is that everything is up to you - Aiming is a personal skill, as is being aware of your surroundings.įurthermore, being a good teammate is also necessary to win - as a Support/Demo, stick to your teammates so you can refill their ammunition. This is pretty much all you need to know about Suicidal difficulty. TL DR - be smart about the weapons that you buy - don’t bother buying cheap, crappy guns on the 10th wave, if you are on cramped-up maps, purchase weaponry that has a high rate of fire and relatively fast reload speed! The Sharpshooter loves big, open maps like the Elysium - if that’s the case, you should feel confident about purchasing a weapon like the M99 AMR! Regarding weapons, you should find the best gun for each specific map - tight maps like Lockdown or The Descent are great for classes like the Firebugs, due to their massive crowd-control capabilities(Flamethrowers, Ground Fire perk, etc). I could go on and on about classes but make sure that your draft makes sense - you will need a Field Medic, maybe not in the first waves but later, most definitely!īlowing up a Husk’s fuel tank can have deadly consequences for other nearby Zeds… Sharpshooters are great for bursting down Scrakes and Fleshpounds, while the Supports are excellent for providing your squad with ammunition and high firepower! If the map is cramped, you should consider crowd control classes like the SWAT or the Firebug. Remember to choose the right perks and alter them as the game progresses(if necessary) and stick to your teammates!Īnother important thing is the classes - be smart about them, your team doesn’t need 6 Field Medics or Commandos. The Suicidal difficulty should be played by players that are at least level 15 - you’ll be able to use 3 perks and be somewhat effective in combat.

#Killing floor 2 demolitions weak plus

The reason for that is that you don’t have the necessary perks unlocked yet, plus there’s also a possibility that you’re gonna get kicked by your teammates for performing badly/dying too many times, etc. Perks are another critical topic to touch when it comes to Suicidal difficulty - if you are level 5 or 10, you’re gonna struggle heavily with Suicidal. Keep in mind that in Suicidal, if you happen to be surrounded or caught slipping at least once, there’s a high possibility that you’re going to die - even the most basic Zeds, like the Clots or Cysts, deal plenty of damage per hit and you shouldn’t ignore them! Clots, Slashers, Cysts: 100% improved damage.Crawlers, E.D.A.R.s, Gorefiends, Gorefasts, Husks, Scrakes, Stalkers, Sirens, Quarterpounds: 20% improved damage.Furthermore, they can be enraged by the Rioter Zeds and cause them to sprint at you, as well as deal bonus attack damage:

killing floor 2 demolitions weak

Let's start with the Zeds On the Suicidal difficulty, all Zeds move a bit faster and deal more damage than in the previous difficulties. Intense combat with the crossbow on Paris Anyways, without further ado, let’s begin! How do you beat the Suicidal difficulty? We’re going to talk about how this difficulty affects Zeds, how you should play, and how you should prepare yourself before hopping into a suicidal lobby. Killing Floor 2 comes with many Zeds and difficulties - today, we will talk about the Suicidal difficulty, the second hardest difficulty in the game.















Killing floor 2 demolitions weak